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This can be comparable to Focusing engrams at the Umbral Decoder in the H.E.L.M. In addition: Saint-14 has refreshed his vendor inventory, giving Guardians the ability to target additional rolls on loot that they’ve previously acquired. Check here if you haven’t seen the updates to our Security Policy! In a few weeks, we’ll also be introducing Trials Labs, testing out deeper changes to the mode to see what plays best! As a final note, Trials access now requires purchase of the current yearly expansion to aid in our game security efforts. We have a few ruleset changes, such as resetting ammo and reducing rounds to 90 seconds, but nothing too major there. Trials Reputation has been added, which will unlock Trials engrams and other rewards on Saint-14 through a given Season.
SOLO TRIAL OF VALOR FULL
The short and sweet summary: We’ve overhauled the loot structure of Trials to grant more rewards, even if you’re not winning full matches. We also fixed an issue preventing you from being able to Masterwork weapons from Saint-14’s rank rewards. We are also disabling the matchmaking counter on the Trials of Osiris lobby, so you won’t be able to tell how many players have joined but will still be told when they join. Again, important bits in bold: Next week, in addition to our first Trials Labs (spoiler alert: It’s Capture Zone Trials!), we will be disabling the Special ammo replenishment on revive – you still get special ammo if you kill someone, or when you start the next round. There's also an early look at a change coming next week, starting on 24 September. We are going to be watching this, and have some harsher plans if players continue to abandon their fireteams. Lastly, we are enabling the quitter penalties that we use on the Glory playlists – giving you a 30-minute timeout if you quit out of too many games. This temporary help mechanic clears up once they start winning again, so don’t think someone will cheese a flawless by tanking for a few games and then have a weekend of smooth sailing. We are also not happy with the experience of players who have a bad streak of getting repeatedly thrashed 5-0, so we are enabling some matchmaking help if someone runs into several blowout matches.
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However, we want to make sure that there are enough flawless players to maintain good matchmaking times – so we are waiting until Friday afternoon to turn this on, and we will be watching player reactions and matchmaking analytics all weekend to make sure it is behaving properly. That area of matchmaking has a significantly higher rate of 5-0 games than we would like, so we are enabling a ‘flawless matchmaking’ pool.
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We aren’t satisfied with the matchmaking experience for players after seven wins.