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You are also given the ability to lie on your stomach in order to conceal yourself better (or mount your mounted machine-gun). You can run until your stamina “runs” out. I like this.Īs mentioned there is a stamina system. Overall the classes are extremely balanced. The other class deals with rocket launching.
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This class can tear through anything, but has a limited firing angle and can’t really run around firing their gun (the kickback is too much, plus it’ll drain your stamina instantly). One class is a mounted machine-gun class. And then you have your heavy support classes. For obvious reasons the scope-less rifle does more damage. Once is less powerful but more accurate, the other is more powerful but less accurate. Your close-ranged units wielding machine guns. You have your close-ranged combat specialists, your long-ranged specialists and support unites. It’s something I’m not used to from Valve games.Ĭhoosing what weapon you use is similar to a class system. Not many kids seem to play the game and no one really mic spams. Something you go to once you’ve “grown up” from Counter-Strike: Source. So what are my first impressions? Well, in short, DoD:S is a game for more mature gamers. Since I don’t know much about it yet, however, I won’t walk about it.Īs the title of this blog post states, this is a first impression of Day of Defeat: Source. I don’t know much about it, but it has one team strategically planting bombs throughout the map to blow up key points. The other game mode I haven’t had a chance to play yet. This isn’t unique or anything but, if you can understand what I’m saying, it has a similar vibe to Team Fortress 2’s take on control points. It reminds me a lot of Team Fortress 2’s gameplay in that most (or all) maps are control points. This is the version I just obtained and have been played over the past few hours.ĭay of Defeat’s gameplay is rather unique. They later brought it to the source engine.
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After beta 3, however, Valve decided to bring the mod team on board and release Day of Defeat as a stand-alone game. Like Counter-Strike it originated as a mod for Half-Life 1 where it garnered a strong user-base. The possibilities for the future seem limitless, and "gamers" eagerly await the release of advanced consoles and new game titles.Day of Defeat: Source is one of the lesser known titles from Valve. The games they play are a unique combination of technology and graphic art, and game developers have continually pushed the limits of design to create exciting new settings and cutting-edge graphics. They still play in their home or dorm room with friends, but increasingly they play online as well. Today, players are boys and girls, men and women, both young and old. The gaming world was once populated primarily by pre-teen and teenage boys, often huddled around televisions in each other's living rooms. In the nearly four decades since the release of the Magnavox Odyssey, home video game consoles have become a significant part of American culture and the industry has grown into a multi-billion dollar enterprise.
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It all began with Ralph Baer, the "Father of TV Games." His ideas ushered in a new era of electronic entertainment and sparked the home video game revolution.